Stella Blade: Monster Hunting Feels Real Excellent Graphics & Striking Feel, Increasing Immersion
A strong candidate to sweep the ‘Game Of The Year (GOTY)’ award. This is what I thought after experiencing the trial version of Shift Up’s action game ‘Stella Blade’, which is scheduled to be released on the 26th. It has excellent game quality as a triple-A masterpiece developed by the developer of ‘Goddess of Victory: Nike’, which has surpassed 1 trillion won in cumulative sales.
Stella Blade tells the story of fighting against a monster that destroyed human civilization on a devastated Earth. This is the first domestic developer game to be published directly by Sony Interactive Entertainment (SIE). It will be released exclusively on the PlayStation 5 platform.
Stella Blade’s strength is its spectacular action. From a third-person perspective, you can see Eve subduing an alien creature by swinging the sword in one hand in various ways. Users can freely choose an attack method. It appears as if it is running towards the enemy or jumping into the air to attack. You can also shoot monsters approaching from afar with a gun. It is also fun to fight while blocking or avoiding enemy threats.
The function of ‘Dual Sense’, the PS5 control device, is actively utilized to increase immersion. When attacking, you can feel the tactile sensation through vibration, and a sound effect is also heard when you successfully block an enemy attack. When shooting a gun, you must press a firm button with a vibration, as if you were pulling a real trigger.
The outstanding graphics and solid music realistically embody the ‘post-apocalypse’ (world after the apocalypse). Aside from combat, it’s also fun to swim or find clues needed to advance the story. It is expected that the official release version will also feature an ‘open world’ game that allows free exploration. However, it is a task to overcome some criticism that it is sensational by overemphasizing the body curves of female characters.
Some predict that Stellar Blade will revitalize the sluggish domestic gaming industry. There are also predictions that it will change the development climate of the domestic gaming industry, which focuses on multiplayer online role-playing games (MMORPGs). The success of Stella Blade is expected to affect the corporate value of Shift Up, which is scheduled to go public this year. Shift Up’s corporate value was estimated at 2 trillion won when Wemade sold its shares last year, but it is predicted that if Stella Blade is a box office success, it could exceed 3 trillion won.
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